Post by Redford on Jun 4, 2012 16:40:39 GMT -5
Vampires are solely creatures of the night - on Penumbra, the undead won't be sparkling in the sunlight or generally drinking animal blood. These pale individuals may not have as easy a time of blending in as werewolves, but they certainly make do, and have a rich history of slipping through the cracks to remain undiscovered.
-Vampires must 'sleep' during the day. They enter a catatonic state for the daylight hours and are only active at night.
-Vampires of either gender cannot produce children.
-They do not need to breathe, eat, or drink - though they can certainly pretend if they need to maintain the illusion of being a living, breathing human. All of their energy comes from blood alone. The blood of an intoxicated human will have the same inebriating affect on the vampire.
-Going without blood will cause a vampire to succumb to a wild, feral bloodlust. Should he not be sated, this state may become permanent - and then he will enter a coma from which he cannot rouse himself. Bringing a vampire out of this state is considered extremely dangerous.
-Animal blood is a piss-poor substitute for human blood. Vampires living on animal blood will be weaker, have worse vision, and less energy; often times, the lust for human blood will overwhelm them regardless.
-Vampires have a rich species culture and usually maintain strong relationships between sires and their charges. Though the 'sire' mentality - that of individually selecting humans to, in effect, become your vampiric 'children' - is slowly falling out of style in the new world, it still holds true for a majority of the undead. Bringing new vampires into the world is still considered a weighty responsibility by most.
-Vampires gain great strength with age, but also tend to retreat from the spotlight. Most vampires running about are no older than 200; the others simply pull their strings from the sidelines, hidden.
-When feeding, the victim does not need to be killed. Killing humans is frowned upon (for the obvious reasons) and in most vampire societies, is considered extremely taboo.
-The aging process stops the moment the vampire 'dies,' and your character may look that age for the rest of their miserable unlife.
-When not about to feed or otherwise in a state that would call for it, a vampire's fangs are capable of going unnoticed, but are still fairly prominent as far as pointed canines go.
-Sun-tolerant vampires may be accepted on a case-by-case basis (you are also welcome to create a vampire character who possesses an item that allows them to go out during the day). To create a character along these lines, please PM Nathan.
Becoming Undead
-Humans are turned into vampires over a process of several days, during which the sire feeds upon the victim to slowly drain them dry. In the final step, the new vampire feeds on his or her sire's blood, and the transformation is complete.
-New vampires are extremely weak and vulnerable; they will require care, and the support of their sire - or another individual - for their first few feedings. Following this recovery period, they start to come into their own.
Strengths & Weaknesses
-Vampires have the potential to be stronger and faster than both mundane humans and human-form werewolves. They have incredible night vision and an enhanced sense of smell that, while weaker than a werewolf's, is particularly attuned to the scent of blood.
-Vampires will heal a good amount of damage over time, and faster if they have a steady supply of fresh blood. They may not possess the fast-healing capabilities of a werewolf, but they can prove much more difficult to kill, as they can return to health from almost any near-dead state so long as they can feed.
-Sunlight burns on contact; no hats or umbrellas are going to save your character. Prolonged exposure to the sun will kill them.
-A stake to the heart or beheading are the only other ways to kill a vampire for good. This does not mean a vampire cannot take damage or is anything like immortal - if a vampire gets seriously injured and has no blood supply, they will stay that way until they become catatonic or are otherwise dispatched. For some, that's even better than dead.
General Information
-Vampires must 'sleep' during the day. They enter a catatonic state for the daylight hours and are only active at night.
-Vampires of either gender cannot produce children.
-They do not need to breathe, eat, or drink - though they can certainly pretend if they need to maintain the illusion of being a living, breathing human. All of their energy comes from blood alone. The blood of an intoxicated human will have the same inebriating affect on the vampire.
-Going without blood will cause a vampire to succumb to a wild, feral bloodlust. Should he not be sated, this state may become permanent - and then he will enter a coma from which he cannot rouse himself. Bringing a vampire out of this state is considered extremely dangerous.
-Animal blood is a piss-poor substitute for human blood. Vampires living on animal blood will be weaker, have worse vision, and less energy; often times, the lust for human blood will overwhelm them regardless.
-Vampires have a rich species culture and usually maintain strong relationships between sires and their charges. Though the 'sire' mentality - that of individually selecting humans to, in effect, become your vampiric 'children' - is slowly falling out of style in the new world, it still holds true for a majority of the undead. Bringing new vampires into the world is still considered a weighty responsibility by most.
-Vampires gain great strength with age, but also tend to retreat from the spotlight. Most vampires running about are no older than 200; the others simply pull their strings from the sidelines, hidden.
-When feeding, the victim does not need to be killed. Killing humans is frowned upon (for the obvious reasons) and in most vampire societies, is considered extremely taboo.
-The aging process stops the moment the vampire 'dies,' and your character may look that age for the rest of their miserable unlife.
-When not about to feed or otherwise in a state that would call for it, a vampire's fangs are capable of going unnoticed, but are still fairly prominent as far as pointed canines go.
-Sun-tolerant vampires may be accepted on a case-by-case basis (you are also welcome to create a vampire character who possesses an item that allows them to go out during the day). To create a character along these lines, please PM Nathan.
Becoming Undead
-Humans are turned into vampires over a process of several days, during which the sire feeds upon the victim to slowly drain them dry. In the final step, the new vampire feeds on his or her sire's blood, and the transformation is complete.
-New vampires are extremely weak and vulnerable; they will require care, and the support of their sire - or another individual - for their first few feedings. Following this recovery period, they start to come into their own.
Strengths & Weaknesses
-Vampires have the potential to be stronger and faster than both mundane humans and human-form werewolves. They have incredible night vision and an enhanced sense of smell that, while weaker than a werewolf's, is particularly attuned to the scent of blood.
-Vampires will heal a good amount of damage over time, and faster if they have a steady supply of fresh blood. They may not possess the fast-healing capabilities of a werewolf, but they can prove much more difficult to kill, as they can return to health from almost any near-dead state so long as they can feed.
-Sunlight burns on contact; no hats or umbrellas are going to save your character. Prolonged exposure to the sun will kill them.
-A stake to the heart or beheading are the only other ways to kill a vampire for good. This does not mean a vampire cannot take damage or is anything like immortal - if a vampire gets seriously injured and has no blood supply, they will stay that way until they become catatonic or are otherwise dispatched. For some, that's even better than dead.